Abstract
Using a fixed set of colors C, Ann and Ben color the edges of a graph G so that no monochromatic cycle may appear. Ann wins if all edges of G have been colored, while Ben wins if completing a coloring is not possible. The minimum size of C for which Ann has a winning strategy is called the game arboricity of G, denoted by A g ( G ) . We prove that A g ( G ) ⩽ 3 k for any graph G of arboricity k, and that there are graphs such that A g ( G ) ⩾ 2 k - 2 . The upper bound is achieved by a suitable version of the activation strategy, used earlier for the vertex coloring game. We also provide two other strategies based on induction and acyclic colorings.
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