Abstract

In May 2019, the World Health Organization (WHO) officially included gaming disorder (GD) in the eleventh revised edition of the International Classification of Diseases. Although the video game industry does not accept the WHO’s decision to class GD as a genuine mental disorder, there is now arguably an onus on the video game industry to develop and undertake responsible gaming initiatives aimed at player protection and harm minimization. The present paper argues that the gaming industry does not have to “reinvent the wheel” as there are many responsible gaming tools and initiatives used by the gambling industry that they could implement (e.g., limit-setting, self-exclusions, personalized messaging, pop-up reminders). The paper also argues that like the gambling industry, the video game industry has an abundance of high-quality data in the form of player account data (i.e., behavioral tracking data) and that researchers should work collaboratively with the gaming industry to use such data to learn more about the acquisition, development, and maintenance of gaming and GD among its clientele. It is also noted that while there is the need for such cooperation, the integrity of independent research should not be jeopardized nor undermined in this process. In addition to the clear need of establishing a scientific partnership between gaming operators and researchers, the paper also outlines several steps and recommendations to improve the overall quality of research in GD.

Highlights

  • In May 2019, the World Health Organization (WHO) officially included gaming disorder (GD) in the eleventh revised edition of the International Classification of Diseases

  • The video game industry does not accept the WHO’s decision to class GD as a genuine mental disorder, there is arguably an onus on the video game industry to develop and undertake responsible gaming initiatives aimed at player protection and harm minimization

  • The present paper argues that the gaming industry does not have to “reinvent the wheel” as there are many responsible gaming tools and initiatives used by the gambling industry that they could implement

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Summary

Focus on establishing a robust assessment

Like any other clinical psychological phenomena, researchers should aim to establish a robust clinical assessment framework for GD based on the latest framework developed by the WHO. This will facilitate comparisons between international studies conducted on GD and at the same time reduce the residual conceptual heterogeneity that still exists in the field. Similar to what happened when the DSM-5 was released, it is expected that the adoption of a robust and consistent assessment framework for GD will likely increase the quantity and quality of cross-cultural research

Focus on clinical research
Focus on prevention and treatment research
Focus on psychological motivations

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