Abstract

Ancient Maya settlement patterns exhibit fractal geometry both within communities and across regions. Fractals are self-similar sets of fractional dimension. In this paper, we show how Maya settlement patterns are logically and statistically self-similar. We demonstrate how to measure the fractal dimensions (or Hausdorff–Besicovitch dimensions) of several data sets. We describe nonlinear dynamical processes, such as chaotic and self-organized critical systems, that generate fractal patterns. As an illustration, we show that the fractal dimensions calculated for some Maya settlement patterns are similar to those produced by warfare, supporting recent claims that warfare is a significant factor in Maya settlement patterning.

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