Abstract
In this essay, I examine two aspects of the twin projects’ foregrounding of trauma: the modes of representing trauma in the digital and the consequent construction of a trauma globalectic. Preserving, and in many cases, retrieving, cultural trauma in the digital age as Famine and Dearth and Famine Tales demonstrate, will mean a media archaeology that merges different forms and genres of/in media. Conjoining instances of social injustice and suffering, as these projects do across spatial and temporal spaces ensures that we see historical trauma in multiple sites and stemming from different forces and causes and yet following certain patterns – social hierarchies, unequal legislation, administrative inefficiency/indifference, all of which conspire to produce food scarcity and famine.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.