Abstract

Remembering the essential relationship that exists between the public and the stage in the time of the theatrical performance with traditional puppetry, and the triangulation of the relationship between the viewer and the actor with the puppet object, it is the experience space and distances of play and movement between the living and the inert which are revisited. The contribution of digital arts and the use of technologies in puppet works reveal new original and innovative forms that disturb the landmarks, the presence of living, virtual or robotic bodies. An intuitive text based on a curious need to question the connections between digital arts and the arts of puppetry.

Full Text
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