Abstract

Esports (also known as competitive gaming) are rapidly emerging both as an entertainment industry and in academic research. Nowadays, esports account for a large portion of gamers, viewers, and organizations. Among games played as esports, first-person shooter (FPS) games are arguably the most popular. This includes well-known titles like Quake III Arena, Counter-Strike: Global Offensive(CSGO), Overwatch, PlayerUnknown's Battlegrounds (PUBG). While these games seem to share similar game mechanics, what constitutes a popular and successful FPS game in esports is both (1) evolving rapidly and (2) have not been systematically reviewed prior. In this thesis, I qualitatively and quantitatively explore game mechanics of FPS games in esports and how they have evolved in time. This results in a taxonomy that can be used to identify specific game mechanics for different FPS games, as well as explain how these mechanics evolved over time to attract players. I conclude by discussing how the model can be used by game designers to inform both the design and analysis of FPS games and help predict future trends in game design for esports.--Author's abstract

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