Abstract
The research aims integrate competitiveness, cooperation and gamification in Freshman English course of a university of technology in Taiwan. Unlike western perspective-oriented materials, the course focuses on with a variety of teaching strategies such as task-based project, cooperative learning and gamification, creating learner-center learning environment. Students can learn language through not only input but also output process to enhance their English proficiency. The subjects who were chosen take part in the study were seventy-six Taiwanese undergraduates enrolled at a university of technology in central Taiwan. The sample included students from two different levels of Freshmen English courses, leveled as Basic class and High-intermediate class. The research attempts find out: 1. whether localized materials connecting with learners' life experience can generate their learning motivation. 2.whether task-based learning projects can facilitate learners' target language using in communication, lower learners' anxieties and build up their confidence. 3.whether the learning strategies of competitiveness and cooperation can enhance learners' learning effectiveness and learning autonomies. 4.whether gamification in evaluation of students' outcome performance can boost fun in learning. The finding suggests that localized materials and gamification can enhance the students' learning motivation while task-based learning projects and learning strategies of competitiveness and cooperation also indicate positive results.
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