Abstract

The main aim of this work is to solve a problem that Augmented Reality is facing by using phenomenological and phenomenological analyses and projectors. Augmented reality seeks to merge the digital and real world by producing a mixed reality where the digital objects are usually visualised thanks to the head mounted or mobile devices. However, this technology is facing problems because the objects generated by the digital devices are existing merely inside the small group of people while using specific devices. Therefore, these objects look fictitious for the other members of the society who are not using them. In order to analyse the elements which make these objects fictitious for the other member of the society, we will take into account the story of The Emperor’s new clothes because, even in this story, there are fictional entities not perceivable by other members of the community. Thanks to this story, it will be possible to highlight some elements which make the objects part of the everyday world. Moreover, it will show how the intersubjectivity of these objects is directly related to their way of being perceived by the subjects and, in the case of augmented reality, to the devices used to make them perceivable. For this reason, it is possible to solve the problem Augmented Reality is facing by changing the devices used to produce these digital objects. At the end of the work, we will propose a project which can solve the problem by following the elements previously highlighted. We will show how, thanks to wearable projectors, it is possible to produce digital clothes as part of the everyday world of every subject. Thanks to these digital clothes people will be able to wear the digital objects as if they were common, usual objects without being naked.

Highlights

  • The main aim of this work is to propose a way to merge the digital world and real one in Augmented Reality by embedding it with elements coming from a phenomenological perspective.It is well known Augmented Reality aims to merge the digital and real world [1]

  • Augmented reality can merely overlay the everyday world with a layer of information which refers to pre-existing objects, or it can produce new objects which are placed in the surroundings [6]

  • We showed that postphenomenology and mediation theory suggest our world is deeply related to the technologies used

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Summary

Introduction

The main aim of this work is to propose a way to merge the digital world and real one in Augmented Reality by embedding it with elements coming from a phenomenological perspective.It is well known Augmented Reality aims to merge the digital and real world [1]. The main aim of this work is to propose a way to merge the digital world and real one in Augmented Reality by embedding it with elements coming from a phenomenological perspective. We will use the term “digital” as opposed to “real” in order to identify the elements generated through augmented reality. This fusion between two different worlds is not achieved by merely creating a link between a digital database and an object in the everyday world, but it is made thanks to a visualisation of digital objects in the surroundings.

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