Abstract

Augmented Reality (AR) technology has now become a growing trend within the education field. It has the capability to combine both digital and reality world that subsequently leads to the emergence of new possibilities in im-proving the quality of teaching and learning activities. The objective of this research is mainly to analyse the Computational thinking elements in solving Geometry topic after the intervention of AR application. Qualitative data analysis was employed as the research methodology of this study that in-volved interview protocol with 10 pupils enrolled in Form 1 Mathematics class at one of the selected schools in Johor Bahru, Malaysia. Content analy-sis was then administered using the ATLAS.Ti Version 8 software to identify the codes, themes, and meaning conveyed by the pupils’ answers in the Computational thinking test. Based on the interview and Computational thinking assessment show the pupils’ ability to solve Geometrical problems using Computational thinking elements. The researcher found that Computa-tional thinking elements do exist in problem solving pertaining to the topic of Geometry. However, the order of usage of these Computational thinking el-ements differs among the pupils. This leads to the conclusion that pupils who utilise the AR application with Computational thinking successfully solve Geometrical problems through the help of the Geometrical thinking process that comprises the elements of Abstraction, Generalisation, Decomposition, Algorithmic, and Debugging.

Highlights

  • 4.0 Industrial Revolution consists of various new technological findings namely automation, Internet of Things (IoT), Augmented Reality (AR), Virtual Reality (VR), data analysis, artificial intelligence, system integration, the use of robotic and cloud computation [1], [2]

  • Research methodology that uses qualitative design emphasizes on exploratory method as recommended by [35] which is consisted of two research methods for data collection

  • First method uses semi structured interviews data protocol to 10 selected pupils who are learning Mathematics in Form One class in one of the schools of Johor Bahru, Malaysia by identifying code, theme, sub-theme and meaning according to Thematic analysis [36]

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Summary

Introduction

4.0 Industrial Revolution consists of various new technological findings namely automation, Internet of Things (IoT), Augmented Reality (AR), Virtual Reality (VR), data analysis, artificial intelligence, system integration, the use of robotic and cloud computation [1], [2]. Augmented Reality (AR) is one of the blooming technology which has potential in the educational field. AR technology can help tighten the boundary between reality and virtual world. In this scenario, [3] found some research which show the potential of AR being implemented in the educational topic such as Geometry, planet movement and chemistry molecule structure. Based on the research by [7] stated that AR can help upgrade their visualisation skill This assumption is identified due to AR characteristics which can upgrade digital information value in the learning content [8]. The result of studies [9] have shown that Augmented Reality technology can improve the effectiveness of the learning process

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