Abstract

The COVID-19 pandemic has contributed to the production of a mobile learning app--the Superstar Learning System. Designed by Superstar Company, the Superstar Learning System is a mobile application for curriculum learning assisted with PPTs, knowledge dissemination, and management sharing based on micro-service architecture. To identify the effects of the Superstar Learning System, we randomly selected 71 tertiary students to participate in the study. The data were obtained through three research instruments: a scale to measure learning interest, a scale to measure learning attitudes, and a scale to measure academic achievements. Based on the analysis of a Mann-Whitney U test, it was concluded that the Superstar Learning System could: (1) enhance significantly more learning interest than the multimedia projecting system, (2) cultivate significantly more positive attitudes of students than the multimedia projecting system, and (3) lead to significantly better academic achievements than the multimedia projecting system. In the future, interdisciplinary cooperation, involving statistics, computer sciences, education, linguistics, and related disciplines, is necessary to arrive at solid conclusions.

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