Abstract

The effects of video gaming have been explored extensively in many learning-related fields. However, limited research has investigated whether the frequencies of exposing to gaming environments influence students' Chinese reading comprehension, arithmetic word problem test, spatial recognition, and graphical patterns recognition. To address this issue, this study adopted eye-tracking technology to explore learners' reading and visual search responses on various reading materials. Task effects and correlation analyses were conducted on a sample of 19 sophomores with varying gaming frequencies, eye reading fixations, and regressions. The results revealed that practice makes users have fewer fixation frequencies on a similar task. Meanwhile, the results demonstrated a positive gaming frequency correlation on eye fixations and regressions for Chinese reading comprehension and arithmetic word problem test, and a negative gaming frequency correlation for spatial and graphical patterns recognition tasks.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.