Abstract
본 연구의 목적은 스마트로봇을 활용한 소프트웨어 교육이 유아의 창의성(창의적 능력, 창의적 성격, 통합창의성)을 변화시키는데 영향이 있는지를 실험을 통해 확인하는 것이다. 연구 대상은 서울 서초, 송파구에 위치한 두 개 유치원에 재원중인 42명의 만 5세 유아이며, 사전, 사후 검사로 이경화(2014)의 ‘유아용 통합창의성검사(K-ICT)’를 사용하였다. 실험 전 사전검사에서 두 집단 간 창의성에 있어서 동질성이 확보되었으며, 실험집단에게는 스마트로봇을 활용한 창의프로그램을 약 6주간 12차시에 걸쳐 실시하였다. 실험 진행 후 자료처리는 SPSS 24.0 프로그램을 이용하여 통계처리 하였으며, 분석방법은 독립 집단 t-test를 실시하였다. 연구결과에 의하면 스마트로봇을 활용한 소프트웨어 교육은 유아의 창의적 능력에 변화를 가져왔다. 그러나 유아의 창의적 성격 및 통합창의성을 향상시키지는 못하였다. 따라서 유아의 창의적 능력, 즉 언어 창의성과 도형 창의성 향상을 위해 스마트로봇 활용 소프트웨어 교육을 체계적으로 적용한다면 효과가 있을 것이라 제안한다.The aims of this study is to identify the effectiveness of the software education using a smart-robot worked out for improvement of young children’s creativity(creative ability, creative personality, and integrated creativity). 42 children 5 years old at 2 kindergarten located in Seocho-gu and Songpa-gu, Seoul were selected as the experimental group and control group. K-ICT for young children developed by Lee(2014) was used for measuring the creativity. In the experimental group, a creativity program using a smart-robot was conducted 12 times for about 6 weeks. After the experiment the data collected were statistically processed by SPSS 24.0 program, and t-test for these two independent groups was conducted for analysis. The findings in this study are shown: First, the software education using a smart-robot was effective to change the young children’s creative ability was found that there were positive effects in the figure creative ability Second, the software education using a smart- robot did not have a positive effect on the improvement of young children’s creative personality and young children’s integrated creativity. Consequently, it is expected to have a greater effect on the improvement of young children’s creative ability, if the software education using a smart-robot is given to children at educational institutions.
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