Abstract

The purpose of this paper was to investigate the effects of risk-taking, exploitation, and exploration on creativity by taking a model-based computational approach to both divergent and convergent thinking as primary ingredients of creativity. We adopted a reinforcement learning framework of Q learning to provide a simple, rigorous account of behavior in the decision-making process and examined the determinants of divergent and convergent thinking. Our findings revealed that risk-taking has positive effects on divergent thinking, but not related to convergent thinking. In particular, divergent thinkers with a high learning capacity were more likely to engage in risk-taking when facing losses than when facing gains. This risk-taking behavior not only contributes to the rapid achievement of learning convergence, but is also associated with high performance in divergent thinking tasks. Conversely, both exploitation and exploration had no significant effects on creativity once these risk attitudes were considered. Moreover, while convergent thinking relied on personality characteristics, it was not associated with risk-taking, exploitation, or exploration.

Highlights

  • Creativity has long fascinated scientists, especially in the fields of neuroscience and cognitive psychology, more theoretical and empirical work is required for a thorough understanding of the mechanism and determinants of creativity [1, 2]

  • One of the contributions of this paper was that we examined the effects of risk attitudes and exploitation/exploration on creativity performance using this reinforcement learning (RL) framework

  • The current study revealed the novel finding that divergent thinking was explicitly related to risk seeking, whereas convergent thinking was not associated with risk attitudes or exploitation/exploration

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Summary

Introduction

Creativity has long fascinated scientists, especially in the fields of neuroscience and cognitive psychology, more theoretical and empirical work is required for a thorough understanding of the mechanism and determinants of creativity [1, 2]. The purpose of this paper was to investigate the determinants of creativity by taking a model-based computational approach to creativity. We adopted a reinforcement learning (RL) framework to provide a simple, rigorous account of behavior in the decision-making process. The framework has been applied to studies of decision making and learning in various social contexts [7,8,9,10,11,12,13]. Little attention has been paid to creative aspects of decision making

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