Abstract

This study investigates the impact of using smartphones to develop Arabic speaking skills among Arabic non-native speakers through a language game. The experiment was conducted by introducing the independent variable (language game on smartphone) on the study sample of 15 University of Sydney students learning Arabic at the beginner level. The experiment was conducted throughout semester 2/2015. Students spent 24 hours of self-study using the language game via smartphones. They were subjected to a pre- and a post-oral test to measure the impact on the speaking skill development in four major aspects namely confidence level, pronunciation, grammar and understanding. The data were analysed quantitatively using T-test and findings showed significant statistical differences On the whole, this study shows that using language games on smartphones has a positive effect on the speaking skill development of the students.

Highlights

  • Language communication is the general purpose of learning a language

  • This study investigates the impact of using smartphones to develop Arabic speaking skills among Arabic non-native speakers through a language game

  • The data were analysed quantitatively using T-test and findings showed significant statistical differences On the whole, this study shows that using language games on smartphones has a positive effect on the speaking skill development of the students

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Summary

Introduction

Language communication is the general purpose of learning a language. A language is the voices and words in which all people express their needs with specific systems and rules in order to exchange feelings and ideas such as signs, sounds, and communication in life. The basis of learning a language is to enable each individual to connect and communicate with each other, without which it becomes worthless. This signifies the importance of speaking skill, and it should be emphasised in the teaching and learning of a language which should be in line with the advancement of the era of technology. The latest trend in educational research has shown growing interests in the use of games to improve learning (Demouy & Kukulska-Hulme, 2010; Ke, 2009)

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