Abstract
Abstract With increasing frequency immersive virtual environments (IVEs) are being used to present multi-dimensional information visualizations. Networks and graphs are a common type of abstract data; in order to understand the varied relationships between entities in a network, it is crucial to acquire some spatial knowledge about the layout and connectivity of its components. While there is a good body of evidence for the benefits of IVE displays, most work on the effects of immersion and of navigation on the acquisition of spatial knowledge has been concerned with wayfinding in realistic environments; much less is known about how to leverage IVE technology to benefit a user’ss spatial understanding of (abstract) data networks. In this paper we present an empirical study designed to determine what effect level of immersion and navigation technique can have on a user’s acquisition of spatial knowledge of network data, specifically cell signaling pathways. For this CAVE study (CAVE Automatic Virtual Environment), the level of immersion is controlled by changing the Field-Of-Regard, while we also vary navigation between one egocentric and one exocentric technique. The results show that both immersion and navigation technique can affect the acquisition of spatial knowledge regarding abstract networks in an immersive virtual environment.
Published Version
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.