Abstract

AbstractSixty fifth and sixth grade subjects were randomly assigned to cooperative (Coop) or competitive (Comp) conditions and involved with identical inquiry-related social studies lessons and reward payoffs over a period of 18 days. Coop subjects worked together in randomly assigned groups of six, but Comp subjects worked individually. Afterwards, Coop groups and Comp groups (subjects randomly assigned) played the simulation game Seal Hunt undertdentical conditions, including options of winning in cooperative and/ or competitive fashion. Analysis of video tapes of game play revealed that even in the absence of a pre-structured cooperative or competitive environment, Coop subjects, more than Comp subjects, continued to manifest such cooperative behavior as instituting and implementing group strategies and rendering assistance to one another (p .05)

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