Abstract

Existing studies have shown that increasing avatar visibility could not improve perceptual responses. With the recent advances of VR technology, full body tracking avatars have been adopted to social interactions and games with light weight head-mounted displays. However, it is unknown about the effects of full-body avatars on behavioral responses. Hence, in this study, we designed a full-body avatar visibility with or without virtual-mirror feedback, and investigated their effects on presence, embodiment, and task performance in a bow-shooting game. This study provides initial results of using avatar visibility to enhance behavioral responses in virtual environments

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