Abstract

Recent developments in virtual environment applications allow users to interact with three-dimensional (3D) objects in virtual environments. As interaction with 3D objects in virtual environments becomes more established, it is important to investigate user performance with such interaction techniques within a specific task. This study investigated two interaction modes, direct and indirect, depending on how the users interacted with the 3D objects, by measuring the accuracy of egocentric distance estimation in a stereoscopic environment. Fourteen participants were recruited to perform an acquisition task with both direct pointing and indirect cursor techniques at three egocentric distances and three task difficulty levels. The accuracy of the egocentric distance estimation, throughput, and task completion time were analyzed for each interaction technique. The indirect cursor technique was found to be more accurate than the direct pointing one. On the other hand, a higher throughput was observed with the direct pointing technique than with the indirect cursor technique. However, there were no significant differences in task completion time between the two interaction techniques. The results also showed accuracy to be higher at the greatest distance (150 cm from the participant) than at the closer distances of 90 cm and 120 cm. Furthermore, the difficulty of the task also significantly affected the accuracy, with accuracy lower in the highest difficulty condition than in the medium and low difficulty conditions. The findings of this study contribute to the understanding of user-interaction techniques in a stereoscopic environment. Furthermore, developers of virtual environments may refer to these findings in designing effective user interactions, especially those in which performance relies on accuracy.

Highlights

  • Virtual environment (VE) applications are rapidly increasing

  • We investigated the effects of two interaction techniques, i.e., direct pointing and indirect cursor techniques, on egocentric distance estimation in a stereoscopic environment

  • In the direct pointing technique, the overall egocentric distance estimations were 96.797 cm (SD = 2.569 cm), 127.492 cm (SD = 2.151 cm), and 156.867 cm (SD = 1.543 cm) at distances of 90 cm, 120 cm, and 150 cm from the participant, respectively. These results showed that the overall egocentric distances were overestimated

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Summary

Introduction

Virtual environment (VE) applications are rapidly increasing. Since the early 1990s, such applications have been developed in diverse domains, such as surgery [1], safety training for cabin safety procedures [2], advanced manufacturing systems integrating robots and humans to execute tasks [3], and usability evaluations [4]. In addition to being applicable in more extensive areas, VEs have recently received attention from computing technology providers such as Microsoft, Google, NVIDIA, HTC, and Samsung—all of which are seeking even more exciting applications. Many recent efforts have focused on applications that allow users to observe and interact in three-dimensional (3D). Environments rather than just viewing 3D modeled images. In the development of these applications, immersive virtual environments (IVEs) featuring head-mounted displays (HMDs) are mostly used.

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