Abstract

A review of the literature in simulations and games revealed a lack of research in the area of the effects of simulations on personal characteristics of participants. Seventy-six undergraduates participated in the BaFa BaFa cross-cultural simulation. Intolerance for Ambiguity and Dogmatism were used as the dependent variables with pre and post measures run as repeated measures in the data analysis. Levels of creative ability, grade point average and sex were used as independent variables. A three-way analysis of variance over the shift in dogmatism scores yielded a significant effect for creative ability across time (pre-post). Likewise, a three-way analysis of variance over the shift in tolerance for ambiguity scores revealed significant interaction of creative ability × sex across time (prepost).

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