Abstract
In this research, there are many problems in learning process in the class. The problems are lack of vocabulary, and method of teaching vocabulary used. This research has purpose to students’ vocabulary mastery by using whispering game at the SMP Kartini II Batam academic Year 2015/2016. This research is quantitative research. The researcher used total sampling. The experimental class was taught using whispering game, whereas the control class was taught using lecturing method. In this research, the researcher gave 20 of questions in multiple choices form. The result of analysis can be concluded that there was significant effect. It was showed > (3,01 > 2,01) so was rejected and was accepted. The result of analysis can be concluded that the use of whispering game at SMP Kartini II Batam in academic Year 2015/2016 gave significant effect in the students’ activity in learning process than the use of close procedure. Keyword : whispering game, vocabulary mastery
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: ANGLO-SAXON: Jurnal Ilmiah Program Studi Pendidikan Bahasa Inggris
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.