Abstract

This study aims to find out the effectiveness of using augmented reality-based magic book math at State Senior High School 15 Semarang on student achievement. The type of research used was Quasy Experimental research. The population of this study was X grade students of State Senior High School 15 Semarang. With random sampling technique, two classes were selected, X grade of IPA 4 as the experimental class and X grade of IPA 2 as the control class. Data processing with t comparative test and regression effect test. The results showed that learning was said to be effective which was indicated by: a) the average value of learning achievement in the experimental class was 89.57 which exceeded the Passing Grade 70 limit; b) the effect of student responses can be seen from the value of R square = 0.882 which means 88.2% of student achievement was influenced by student response factors in learning using magic book math based on augmented reality; and c) the average learning achievement of the experimental class was 89.57 while the control class was 70.84, so the experimental class had a significantly better final score average than the control class average.

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