Abstract
In the modern requirements for the results of mastering the main professional educational program, great attention is paid to the formation of applied qualifications and the training of qualified personnel, as well as ensuring the variability of the educational program for the implementation of employers’ requests. Therefore, teachers need to adjust and update teaching methods and technologies taking into account the professional orientation of the secondary vocational education programs, implement intensive training elements, application modules, use remote, electronic and network forms of training. Such technologies contribute to the active development of the personality of the future specialist.The use of modern educational technologies based on the use of active teaching methods is one of the important means of forming a competitive person. The number of such methods is quite large, but the most popular and relevant are gaming technologies.The principle of the activity of students in the process of training was and remains one of the main ones in pedagogy. To develop motivation to learn and acquire new skills, the best method is the use of such pedagogical technology as gaming.Volunteerism, choice, competitive components, self-affirmation and self-realization ensure high learning outcomes when using gaming technologies. The process of assimilating knowledge and skills during the game becomes natural.The use of gaming technologies in classes has proved their success both in improving the efficiency of training and in solving the many problems facing teachers.Gaming technologies are profitably different from other teaching methods in that they allow students to be personally involved in achieving their goals, make it possible to immerse themselves for some time in “real” life situations and look for a solution to the problems that have arisen.
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