Abstract

This study aimed at determining the effectiveness of the application of learning objects based on Articulate Storyline 3 on student cognitive in the Basic Computer System course in the Informatics Engineering Education Study Program at the Ganesha University of Education. This type of research was descriptive quantitative with a pre-experimental research design involving 1 experimental class. The populations used in this study were all semester 1 students of the Informatics Engineering Education study program in the Basic Computer Systems course in the odd semester of the 2020-2021 academic year. Random sampling was using simple random sampling technique. The average pretest result was 57.12 and the post-test average is 79.81. The paired pretest-posttest t-test resulted in the Sig. equal to 0.000 which indicates that there is a significant difference in the average pretest and posttest results. The percentage of student responses to the learning model is 64.19. This shows that self-confidence in learning objects based on Articulate Storyline 3 on student cognitive abilities "Very Practical". The results of the N-Gain value showed the proportion of 60%. It can be sais that the application of learning objects based on Articulate Storyline 3 has a significant effect on cognitive abilities of the students, cognitive ability increases quite effective and the category of student response is very positive.

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