Abstract

Ecosystem is considered as a notional topic due to lack of material visualization. An effective learning media is needed to help student in learning ecosystem. There are some factors that make some schools are unable to conduct an outdoor learning, that can be overcome through the model of Team Games Tournament (TGT) as a learning method with Biodomino as a supporting learning media. This study was aimed to determine the effectiveness of TGT with Biodomino on student activity and learning outcomes in ecosystem. The method used was quasi experiment with Nonequivalent Control Group Design. Result of this study showed that 100 percent of students participated in the experiment were in active category, with 81.25% of students got score of ≥77. It is concluded that learning the ecosystem unit by using TGT method with the help of Biodomino is an effective way to increase the student activity and learning outcomes.

Highlights

  • Improving the quality of education in schools is closely related to the quality of teaching and learning process

  • When students do outdoor learning, it is feared that they could not get a picture of ecosystem learning materials but just play around and joke

  • Biodomino card media that is creatively packaged with Team Games Tournament (TGT) model is expected to (1) increase student's enthusiasm in learning because it is presented in the form of game and academic tournaments, (2) The interesting and unique display of Biodomino cards can give an overview of the concepts and the principles of ecosystem and attract students' attention in learning as well as to grow their motivation to learn, and (3) The procurement of Biodomino cards can support the availability of instructional media so that the learning process is unconventional and the learning is centered on the students

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Summary

INTRODUCTION

Improving the quality of education in schools is closely related to the quality of teaching and learning process. Biodomino card media that is creatively packaged with TGT model is expected to (1) increase student's enthusiasm in learning because it is presented in the form of game and academic tournaments, (2) The interesting and unique display of Biodomino cards can give an overview of the concepts and the principles of ecosystem and attract students' attention in learning as well as to grow their motivation to learn, and (3) The procurement of Biodomino cards can support the availability of instructional media so that the learning process is unconventional and the learning is centered on the students. Based on the description above, it is important to conduct a study in SMA Negeri 2 Salatiga, entitled: The Effectiveness of Teams Games Tournament with Biodomino on Ecosystem Material to Enhance Student’s Activity and Learning Outcomes in SMAN 2 Salatiga

RESEARCH METHOD
AND DISCUSSION
Findings
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