Abstract

In this digital era, technology-based learning media are attractive to students because it improves their learning outcomes. Therefore, this study aims to determine the improvement in learning outcomes for Arabic vocabulary using scrabble game media. It was designed using a quasi-experiment with a sample of 81 people. Furthermore, the data collection technique was conducted through pre-test and post-test, as well as analyzed by SPSS 26. The results showed that students’ Arabic vocabulary ability is improved by using scrabble game media. This conclusion followed the results of the Mann-Whitney analysis and the N-gain test, where the highest score was in the experimental class after treatment.

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