Abstract
Digital literacy is one of the indicators of the progress of a nation or country in the era of revolution 5.0, this is made by the Indonesian government as a framework called "digital capability" in this case the Ministry of Communication and Information Technology since 2017 with various programmes targeting four pillars or main competencies, namely: Digital Skill, Digital Culture, Digital Ethics, and Digital Safety, but Indonesia's digital literacy percentage in 2023 is still low with a score of 62%, the lowest in ASEAN countries. This is caused by various factors, one of which is the uneven development of internet access devices, especially eastern Indonesia which is an area without internet access or called the 3T area (disadvantaged, frontier and outermost). The type of research used is a combination of Borg & Gall's Research and Development (R&D) and Multimedia Development Life Cycle (MDLC). This is the purpose of the research to improve digital literacy (digital skills) through the development of the RUBEDA 3T multimedia application which can be accessed using an intranet network (without the internet) which is effective to use. The type of research used is a combination adaptation between R&D (Borg & Gall) with MDLC (Multimedia Development Life Cycle). Measuring the effectiveness of the RUBEDA 3T Application using Paired sample t test analysis then continued the N-gain test. So that the results of the effectiveness value obtained a percentage value of 79.81% with an effective category, showing an increase.
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