Abstract

The aim of this research were to improve students’ critical thinking and to know students’ responses in applying mobile learning RPG-based maker MV in Ecosystem learning. This research is experimental research by using quasi-experimental design with Randomized control-Group Pretest Posttest. The data was taken qualitatively by using observation results during students’ learning, students’ response questionnaire in experiencing mobile learning RPG based maker MV, and quantitative data of students’ critical thinking ability. The research findings showed (1) applying mobile learning RPG based maker MV had medium level, (2) Mobile learning RPG maker MV had improved students’ critical thinking, and (3) Students’ result after using this aplication of Ecosystem learning system in a good level or in the highest score.

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