Abstract

This study was aims to examine the effectiveness of interactive e-book quantum phenomena compiled with scientific approach in improving higher order thinking skills that have been developed by the authors. The method used was research and development. The development design was ADDIE development model that included five phases of activity that is analyse, design, development, implementation, and evaluation. Implementation phase to test the effectiveness of e-book, using pre-test post-test. Data were collected by using questionnaires and written tests. The effectiveness was measured by comparing pre-test and post-test using using Two Related Samples Test, Wilcoxon and by calculating the normalized gain. The results of evaluation phase showed, interactive electronic book quantum phenomena compiled with scientific approach, effective in improving higher order thinking skills. The learning outcomes of quantum phenomena of students learning through interactive e-books compiled with scientific approach has increased in 67% indicator HOTS at level of trust 95%. The average N-Gain learning result of quantum phenomena is 0.31, entered in moderate category.

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