Abstract

This article was experimental research, entitled “The Effectiveness of Guess the Tool Game to Teach Vocabulary to the Eighth Students at MTs Negeri in OKU Timur”. The writer used true experimental design. The objective this study was “to find out whether Guess the Tool Game is effective or not to teach vocabulary to the Eighth Grade Students’ at MTs Negeri in OKU Timur. The Populations were all eighth-grade students at MTs Negeri in OKU Timur with total number of 165 Students. The samples were class VIII.1 and class VIII.3. It divided into two class, experimental class and control class. The sample of this research was taken by using cluster random sampling. And independent t-test used for analyzing the data. Based on result analysis, t-obtained mean differences between post-test of experimental class and post-test of control class. From the analyzing the data, and obtained the t-obtained was higher than critical value of t-table. For t-obtained 4.83 and t-table was 1.999. Therefore, the null hypothesis (Ho) was rejected and alternative hypothesis (Ha) was accepted. It meant that the use of Guess the Tool Game was effective to teach vocabulary to the eighth-grade students at MTs Negeri in OKU Timur.

Highlights

  • English is one of language that have important role in this era

  • In Indonesia, English is foreign language that has been learned from the first stage of the school until the university Anisa (2010)

  • Teaching vocabulary through the use of games has become crucially important for English language learners because they sustain enjoyment and interest in learning and encourage using the language in a fearless and creative manner, Bakhsh (2016)

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Summary

INTRODUCTION

English is one of language that have important role in this era. Many people used and learned English as their second language. According to Brewster and Ellis (2002:27), games are motivating and fun and provide exellent practice for improving vocabulary, pronunciation, gammar and four laguage skills For this game the teacher puts two students in pair, facing each other, and gives a card with two words written on it to each student and asks them not to show each other their cards. By using Guess the Tool Game, teacher would gave cues of word order and begin the learning using game and it made students more attentive. It can cover the problems above and make the students are more enjoyable to learning English.

METHOD
86 Titian Ilmu
RESULT
Findings
CONCLUSIONS
Full Text
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