Abstract

Considering the potential and benefits of augmented reality and the development of education efficiency is essential, it is necessary to utilize the benefits and potential suitable to be implemented in the education field. One of the benefits is the fun learning experience compared to the traditional method. Furthermore, this study aims to analyze the effectiveness of using augmented reality in learning simple English words. The technology method is marker-based tracking, where the marker is flashcards that will be uploaded into Vuforia SDK Kit. Also, this research method uses ADDIE because it is an instructional design that makes the researcher easily to keep track of the progress and result. Then, the method is tested and analyzed using paired t-tests to measure its effectiveness and the User Experience Questionnaire to measure the user experience. Based on the analysis, the result shows that the result is effective, and the questionnaire has a good overall score. In conclusion, the result corresponds to the contribution of this research that enables the education learning experience to be effective, fun, and interactive.

Full Text
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