Abstract

This research aims to determine the effectiveness of Moodle software to improve student learning outcomes in traditional sports game courses. This research uses a quantitative approach. The design used in this study is the pretest-posttest control group design. This research uses a student cognitive test instrument to measure the increase in student learning outcomes in traditional sports game courses. Based on the results of the test of information on the ability test of student learning outcomes with the test subject again 40 students (20 students for the experimental class and 20 students for the control class) obtained a significance value (sig.) in both the Kolmogorov-Smirnov test or the Shapiro-test. Wilk 0.05 so that the data are normally distributed. Then, the test was carried out using an independent sample test, the value of Sig. (2-tailed) was 0, 000< 0.05 so that Ho (Statistical Hypothesis) is rejected and Ha (Alternative Hypothesis) is accepted so that there is a significant average difference between the post-test results of the experimental group and the post-test of the control group. Based on the N-Gain score test, the average N-gain score for the experimental class was 0.7, the findings were 0.85 in the high category. Meanwhile, the average N-gain score for the control class is 0.3, which is 0.34 with a low type. So it can be concluded that the implementation of Moodle software can improve student learning outcomes in traditional sports game courses.

Highlights

  • Traditional sports games are a new course at the Faculty of Sports Science at the Health and Recreation Physical Education Study Program, State University of Malang

  • Hasbi & Sukoco [5] stated that traditional sports must meet two requirements, namely in the form of "sports" and at the same time "traditional", both in having a tradition that has developed for several generations or in the sense of something related to the cultural traditions of a nation more broadly

  • There are types of N-gain value acquisition, which can be seen in Table 1: 3. Results and Discussion. In this effectiveness test using subjects as many as N = 40 students, the information obtained from students' cognitive test results can be seen in Table 2 below: Trial Subject

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Summary

Introduction

Traditional sports games are a new course at the Faculty of Sports Science at the Health and Recreation Physical Education Study Program, State University of Malang. In the curriculum for physical education, health, and recreation, traditional sports game courses are included in the category of elective courses. This course discusses the basic concepts and types of traditional sports games, and the moral values that exist in the game, as well as how to play the game and know the types of games and the development of traditional sports as a form of physical activity. Herlambang [2] explains that "traditional games are the result of extracting from their own culture which contains many educational values because the game activities provide a sense of pleasure, joy, and cheerfulness to the children who play them. Traditional sports usually rely on the strength, flexibility, speed, and accuracy of the reactions of the players

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