Abstract
This study aimed to identify the effect of a STEAM-based learning approach in teaching the subject of educational robots on creative thinking among eighth-grade students in Jordan. A purposive sample was selected and divided into two groups. An experimental group (n=33) studied in a STEAM-based learning approach, whereas the control group (n=31) studied in a traditional method. A pre-posttest of Torrance creative thinking was administered, and the data was analyzed using statistical methods to validate the study results, such as the MANCOVA test. The results showed statistically significant differences between the experimental and control groups in creative thinking, favouring the experimental group. In conclusion, the STEAM-based learning approach showed a significant effect on the improvement of students' creative thinking skills. The study ended by some recommendations Keywords: STEAM Approach, Creative Thinking, Eighth Grade Students, Jordan.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.