Abstract

The aim of this study is the examination of the effect of virtual reality based imagery (VRBI) training programs on the shot performance and imagery skills of athletes and, and to conduct a comparison with Visual Motor Behavior Rehearsal and Video Modeling (VMBR + VM). In the research, mixed research method and sequential explanatory design were used. In the quantitative dimension of the study the semi-experimental model was used, and in the qualitative dimension the case study design was adopted. The research participants were selected from athletes who were involved in our target sports: curling (n = 14), bowling (n = 13), and archery (n = 7). All participants were randomly assigned to VMBR + VM (n = 11), VRBI (n = 12), and Control (n = 11) groups through the “Research Randomizer” program. The quantitative data of the study was: the weekly shot performance scores of the athletes and the data obtained from the “Movement Imagery Questionnaire-Revised.” The qualitative data was obtained from the data collected from the semi-structured interview guide, which was developed by researchers and field experts. According to the results obtained from the study, there were statistically significant differences between the groups in terms of shot performance and imagery skills. VRBI training athletes showed more improvement in the 4-week period than the athletes in the VMBR + VM group, in terms of both shot performance and imagery skills. In addition, the VRBI group adapted to the imagery training earlier than the VMBR + VM group. As a result, it was seen that they showed faster development in shot performances. From these findings, it can be said that VRBI program is more efficient in terms of shot performance and imagery skills than VMBR + VM, which is the most used imaging training model.

Highlights

  • Imagery is the most popular field of research in sports psychology

  • The aim of this study was to examine the effect of virtual reality based imagery (VRBI) training program on athletes’ shot performance and imagery skills, and to compare it with VMBR + video modeling (VM), which is the popular approach used in imagery training today

  • The findings show that the new imagery model VRBI training program developed by the researcher gives more positive results in terms of shot performance when compared to the most popular imagery training program, VMBR + VM

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Summary

Introduction

Imagery is the most popular field of research in sports psychology. Imagery is the state of creating or re-creating our experiences in our minds, using all our senses (Suinn, 1985; Vangyn et al, 1990; Salmon et al, 1994). Imagery can be defined as human ability to access previously encoded perceptual information from memory (Kosslyn, 1980; Farah, 1993) to create a complex and sophisticated mental experience of objects, people, or places (Boccia et al, 2019). The situation in the mind must be experienced with all sensory organs (Roure et al, 1999; Morris et al, 2005; Kehoe and Rice, 2016). Skill acquisition time is shortened when physical movement and imagery are combined together (Michalski et al, 2019)

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