Abstract

Background Impaired cognitive ability to anticipate the required control for an upcoming task in patients with stroke may affect rehabilitation outcome. The cortical excitability of task-related motor anticipation for upper limb movement induced by virtual reality (VR) training remains unclear. Aims To investigate the effect of VR training on the cortical excitability of motor anticipation when executing upper limb movement in patients with subacute stroke. Methods A total of thirty-six stroke survivors with upper limb hemiparesis resulting from the first occurrence of stroke within 1 to 3 months were recruited. Participants were randomly allocated to the VR intervention group or conventional therapy group. Event-related potentials (ERPs) and electromyography (EMG) were used to simultaneously record the cortical excitability and muscle activities during palmar grasp motion. Outcome measures of the contingent negative variation (CNV) latency and amplitude, EMG reaction time, Upper Limb Fugl-Meyer Assessment (UL-FMA), Action Research Arm Test (ARAT), and National Institutes of Health Stroke Scale (NIHSS) were recorded pre- and postintervention. The between-group difference was analysed by mixed model ANOVA. Results The EMG onset time of the paretic hand in the VR group was earlier than that observed in the control group (t = 2.174, p = 0.039) postintervention. CNV latency reduction postintervention was larger in the VR group than in the control group (t = 2.411, p = 0.021) during paretic hand movement. The reduction in CNV amplitude in the VR group was larger in the VR group than in the control group (p < 0.001 for all electrodes except for C3) when executing paretic hand movement. ARAT and UL-FMA scores were significantly higher in the VR group than in the control group (p = 0.019 and p = 0.037, respectively) postintervention. No significant difference in the reduction in NIHSS was found between the VR and control groups (p = 0.072). Conclusions VR intervention is superior to conventional therapy to improve the cognitive neural process of motor anticipation and reduce the excessive compensatory activation of the contralesional hemisphere. The improvements observed in the cognitive neural process corroborated with the improvements in hand function.

Highlights

  • Stroke is one of the most severe issues encountered by the ageing population [1] as it is among the leading causes of long-term disability worldwide [2]

  • Eighteen participants were allocated to the virtual reality (VR) group, and 18 participants were allocated to the control group

  • The independent sample t-test showed no significant difference in the number of cases, sex, and age between the VR group and the control group (p > 0:05)

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Summary

Introduction

Stroke is one of the most severe issues encountered by the ageing population [1] as it is among the leading causes of long-term disability worldwide [2]. Motor anticipation is a key component of cognitive function which requires high level of the brain cognitive process [10]. Studies in stroke survivors indicated that the ability to anticipate the required control to execute motor task is lacking [17] which contribute to motor intentionality and power accuracy out of control. Impaired cognitive ability to anticipate the required control for an upcoming task in patients with stroke may affect rehabilitation outcome. To investigate the effect of VR training on the cortical excitability of motor anticipation when executing upper limb movement in patients with subacute stroke. CNV latency reduction postintervention was larger in the VR group than in the control group (t = 2:411, p = 0:021) during paretic hand movement. The improvements observed in the cognitive neural process corroborated with the improvements in hand function

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