Abstract

Aim: The aim of the study is to observe the long-term effects of using virtual reality glasses on balance performance in sedentary individuals.
 Methods: In our study, Y Balance Test was preferred to measure dynamic balance and Flamingo Balance Test was preferred to measure static balance. Groups did general strength training 3 days a week for 8 weeks. However, the VR group also did a 15 minute VR workout at the end of each workout. In order to investigate the difference in balance performance of both groups, a pre-test was conducted and then a post-test was conducted 8 weeks later. The compliance of the variables to the normal distribution was evaluated using the Shapiro-Wilk test. As a result of the normality test, it was determined that the data provided the normal distribution conditions and analysis was made using the Paired Sample T-test, one of the parametric tests.
 Results: In addition to general strength exercises, virtual reality exercises for 15 minutes a day, 3 days a week by the experimental group (VR) for 8 weeks, revealed a significant difference in the dyn dynamic and static balance performances of the participants, no significant difference was found.
 Conclusion: It has been concluded that exercises performed with virtual reality glasses have a positive effect on balance performance.

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