Abstract

The affective and cognitive mechanisms elicited by the experience of social exclusion—or ostracism—have recently been explored using behavioral and neurocognitive methods. Most of the studies took advantage of the Cyberball paradigm, a virtual ball tossing game with presumed co-players connected via the internet. Consistent behavioral findings indicate that exclusion obviously threatens fundamental social needs (belonging, self-esteem, meaningful existence, and control) and lowers mood. In this study, we followed the question whether the credibility of the setting affects the processing of social exclusion. In contrast to a control group (standard Cyberball setup), co-players were physically present in an experimental group. Although the credibility of the virtual ball tossing game was significantly enhanced in the experimental group, self-reported negative mood and need threat were not enhanced compared to the control group. Event-related brain potentials (ERPs), however, indicated a differential processing of social exclusion. The N2 amplitude triggered by occasional ball receptions was significantly reduced in the experimental group. This effect was restricted for an early time range (130–210 ms), and did not extend to the following P3 components. The ERP effect in the N2 time range can be related to a differential social reward processing in ostracism if co-players are physically present. The lack of a corresponding correlate in the behavioral data indicates that some facets of ostracism processing are not covered by questionnaire data.

Highlights

  • Ostracism is defined as ‘‘ignoring and excluding individuals or groups by individual or groups’’ [1]

  • The partial exclusion was necessary in order to record the Event-related brain potentials (ERPs) correlate of the event ‘‘ball possession’’, and we have shown previously that partial exclusion is sufficient to induce a significant effect of ostracism [8]

  • We propose that the P3 amplitudes and the Need Threat Questionnaire (NTQ) data – replicating earlier results [8] – rely on a common stage in the cognitive processing of social exclusion, namely the expectancy of receiving the ball in the exclusion condition

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Summary

Introduction

Ostracism is defined as ‘‘ignoring and excluding individuals or groups by individual or groups’’ [1]. The mechanisms of perceiving and processing social exclusion have been studied using behavioral [1], and neuroimaging [5,6] and electrophysiological methods [7,8,9]. Both approaches were helpful in localizing the neuronal and cognitive networks involved. Several studies confirmed that fundamental social needs can be reliably threatened with the Cyberball game [12,13]

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