Abstract
Teaching and learning Computational Thinking (CT) is at the forefront of educational interest. In the process of teaching and learning CT, learning strategies and tools play an important role. Efforts have been made to apply several learning strategies for teaching Computational Thinking. Among them, game-based learning and scaffolding are widely adopted. However, more research is needed on how the absence and presence of scaffolding strategies in programming games could affect students' cognitive CT learning gains. This study aims to investigate the effect of scaffolding programming games on the development of middle school students’ CT. In addition, herein we aim to explore the effect of students’ programming attitudes in their CT development. To this end, students were introduced to CT under two distinct experimental conditions: a scaffolding version of a programming game and a non-scaffolding version of the same game. Results report statistically significant differences between the pre- and post-intervention CT scores for all students and statistically significant improvement in learning outcomes in favor of the scaffolding group. In addition, the study hypothesized that attitudes towards programming would have an impact on students’ CT. Although this hypothesis has not been confirmed, the results suggest that students who have a less positive attitude towards programming could particularly benefit from scaffolding aspects in programming games.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.