Abstract
Robotics is needed as education keeps up with challenges students are facing in a technological environment. A long-term research project focuses on developing a feasible robotics-based learning environment that enables primary school teachers to introduce computer science education. This paper shows educational robotics combining storytelling to promote computational thinking through the method of Tell, Draw, and Code. The study was conducted via pre–post test, using the Beginners Computational Thinking test (BCTt), with third and fourth graders (N = 40) to determine if the integration of robotics-based storytelling activities enhances computational thinking skills. Results show that an increase in computational thinking is evident after the intervention is implemented. The approach of combining stories, texts, and literature with educational robotics seems to be a promising concept to equip students with the required skills.
Highlights
OzobotsFairy tale—Little Red Riding HoodRetelling the book “The Gruffalo”Learning objectivesGetting to know the Ozobot robotGetting to know how it worksGetting to know the programmingTelling the fairy tale Little Red Riding HoodKnowing the plot of the fairy taleGraphically representing the plot
The Beginners Computational Thinking test (BCTt) was administered in each class two equal times, before and after the intervention, so that everyone had the same conditions
The BCTt score is the sum of all correct answers in the 25 tasks of the test
Summary
OzobotsFairy tale—Little Red Riding HoodRetelling the book “The Gruffalo”Learning objectivesGetting to know the Ozobot robotGetting to know how it worksGetting to know the programmingTelling the fairy tale Little Red Riding HoodKnowing the plot of the fairy taleGraphically representing the plot. Telling the fairy tale Little Red Riding Hood. Knowing the plot of the fairy tale. Telling the fairy tale or solving a riddle.
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