Abstract

A fast Wiener filter-based crystal identification (WFCI) algorithm was recently developed to discriminate crystals with close scintillation decay times in phoswich detectors. Despite the promising performance of WFCI, the influence of various physical factors and electrical noise sources of the data acquisition chain (DAQ) on the crystal identification process was not fully investigated. This paper examines the effect of different noise sources, such as photon statistics, avalanche photodiode (APD) excess multiplication noise, and front-end electronic noise, as well as the influence of different shaping filters on the performance of the WFCI algorithm. To this end, a PET-like signal simulator based on a model of the LabPET DAQ, a small animal APD-based digital PET scanner, was developed. Simulated signals were generated under various noise conditions with CR-RC shapers of order 1, 3, and 5 having different time constants (τ). Applying the WFCI algorithm to these simulated signals showed that the non-stationary Poisson photon statistics is the main contributor to the identification error of WFCI algorithm. A shaping filter of order 1 with τ = 50 ns yielded the best WFCI performance (error ~1%), while a longer shaping time of τ = 100 ns slightly degraded the WFCI performance (error ~3%). Filters of higher orders with fast shaping time constants (10-33 ns) also produced good WFCI results (error 1.4% to 1.6%). This study shows the advantage of the pulse simulator in evaluating various DAQ conditions and confirms the influence of the detection chain on the WFCI performance.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.