Abstract
Research demonstrates that individualized instruction is superior to the traditional one-size-fits-all teaching approach. The use of 3D virtual environments for educational purposes is becoming attractive because of their rich presentation, user friendly interaction techniques, and adaptive capabilities. However, defining the adaptive aspect of 3D virtual learning environments (3D-VLEs) is a challenging task. In this paper, we quantitatively measure learning skill of a student through a fuzzy logic-based approach and use it as adaptation criterion for changing the contents of 3D-VLEs. The system displays customize teaching materials for different students, which results in improved learning. The experimental results show that the proposed approach is effective and can be efficiently used to enhance the learning capabilities of students in 3D-VLEs.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.