Abstract

This research aims to review educational games used in learning mathematics. This research uses a qualitative content analysis. This study looked at several important aspects in educational games, namely the function and impact of the game on mathematics learning, as well as learning topics based on the level of education. The function of educational games is a complement that stimulates student learning so that it can improve the way of thinking, interacting with each other, and fostering students' confidence in learning mathematics. Educational game learning topics are used for kindergarten, elementary, middle school, and university levels. The findings obtained from 30 analyzed studies show that the use of educational games is effectively used in teaching and can improve mathematics learning skills. However, several studies have shown that the use of games as learning is not significant for learning mathematics. Other results indicate there are game tools that cannot be used for a long period so further development is needed in further research. The results of this study will be used as recommendations in the further development of educational games for learning mathematics.

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