Abstract

This study aims to analyze the impact of social value-based digital comics as a learning medium on grade X students' motivation and learning outcomes, focusing on MA Al Islam Telaga Biru students' ability to evaluate proposals, offers, and agreements in negotiation texts. This research employs quantitative methodology. The data for this study were collected from primary sources through the use of questionnaires and tests. The data analysis technique employed is the paired samples t-test. The findings of this study indicate that prior to the use of social value-based digital comic media, the level of learning motivation was 71.83%, which falls within the "good enough" category. Conversely, the level of learning outcomes that met the minimum completeness criteria was only 11.1%. (2) The learning motivation score after the use of social value-based digital comic media was 81.92%, indicating a positive shift from the previous score of 71.83%, which fell within the "good enough" range. Subsequently, the proportion of students who met the KKM for learning outcomes increased from 11.10% to 96.30% following the use of social value-based digital comic media. (3) The use of digital comic media based on social values has a significant effect on learning motivation and student learning outcomes in evaluating proposals, offers, and agreements in negotiation texts in Class X Madrasah Aliyah (MA) Al Islam Telaga Biru. This demonstrates that digital comic media is capable of stimulating students' enthusiasm for learning, which in turn enables students to comprehend the concepts and context of the lesson, thus allowing them to achieve the highest possible score in evaluating proposals, offers, and agreements in negotiation texts.

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