Abstract

Studies of the use of artificial agents and robots to solicit donations from people have suggested that the design of the agents must consider facial expressions. However, there has not been sufficient evidence to generalize the finding that the emotions conveyed by agents’ facial expressions can induce donations. In the present study, we conducted an experiment with an animated character that has intermediate realism and a different appearance from those in previous studies to replicate the finding that facial expressions represented by changes in the shapes of the eyes and mouth cause people to become more prosocial and to test whether we can extend this finding to the emotional expressions presented by changes in the dynamic properties of eyes. In the experiment, participants (n=100) played a hypothetical dictator game with an avatar that expressed its emotions by changing the shapes of its eyes, eyebrows and mouth and by changing the frequency of eye blinking. The results showed that the emotions expressed by changes in the shape of the facial parts contributed to eliciting a higher donation amount, consistent with previous studies. However, we could not find an additive effect of the emotional expression shown by eye blinking. The results suggest that, regardless of appearance, emotional expression is useful in the design of a virtual agent’s face, but it might not be necessary to consider the dynamic properties of the eyes.

Highlights

  • Studies of the use of artificial agents and robots to solicit donations from people have suggested that the design of the agents must consider facial expressions

  • We investigated whether the eye blinking and facial expressions of an animated character affect people’s donation behaviors

  • The results revealed that the ratings of the donation were significantly higher (F(1, 94) = 5.69, p = 0.019, ηp2 = 0.06) in the changing facial expression condition (M = 456.4, SD = 320.0) than in the static condition (M = 312.8, SD = 274.4), and there was no significant main effect of blinking (F(1, 94) = 0.3, p = 0.59, ηp2 = 0.003)

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Summary

Introduction

Studies of the use of artificial agents and robots to solicit donations from people have suggested that the design of the agents must consider facial expressions. The results suggest that, regardless of appearance, emotional expression is useful in the design of a virtual agent’s face, but it might not be necessary to consider the dynamic properties of the eyes. Wills et al.[8] conducted an experiment using a robot with a human-like head to raise money at a charity event to support people with ASD (autism spectrum disorder) and their families on a university campus, and they showed that the robot’s contingent behavior increased the amount of money raised These studies suggest that we should consider the existence of faces and behaviors, such as changes in facial expression, to design agents that motivate people to donate. In the present study, we focused on the frequency of eye blinking as one of the dynamic properties of eyes

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