Abstract

The understanding of students' concepts of SMP Negeri 1 Kandangan on the material of the skeletal system is still low. This study aims to determine the effect of applying Android-based Augmented Reality laboratory coats to students with different academic abilities on understanding the concept of skeletal system material for students of SMP Negeri 1 Kandangan. This research is a quasi-experiment or quasi-experiment with a pretest-posttest control group design. The population used in this study were all seventh-grade students of SMP Negeri 1 Kandangan. In contrast, the samples in this study were class VII A as the control class and class VII B as the experimental class, which would be treated as applying an Augmented Reality Android-based. The sample was determined using a purposive side technique. The ANCOVA test results show a significant difference in student's conceptual understanding of the skeletal system material between the control and the experimental, with a significance value or p of 0.006, which is <0.05. Meanwhile, the follow-up test results showed that the use of android-based Augmented Reality Laboratory Coat learning media significantly differed in understanding the concepts of seventh-grade students of SMP Negeri 1 Kandangan. So it can be concluded that the android-based Augmented Reality Laboratory Coat affects increasing the understanding of the concepts of students with different academic abilities at SMP Negeri 1 Kandangan as a learning medium on skeletal system material to provide a better visualization effect in observing bony structures in the passive motion system (bones).

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