Abstract

The purpose of this study is to find out the effect of adventure-based counseling modules on the self-efficacy of the College Students Council (CSC). Self-efficacy is the feeling, confidence, perception, and belief in the ability to cope with a particular situation that will influence the way an individual change it condition. Besides, Self-efficacy is measured by the test validity and reliability as well as its effectiveness is evaluated through a research instrument self-efficacy questionnaire consisting of four main factors, namely cognitive, affective, motivational, and selective. Adventure-based counseling is a module-based training in the form of game simulations made based on real-life situations on our daily life and given reflection after performing simulation activities, which is the method of treatment to the study sample. The study design was a one-group pretest-posttest design involving. The results show that there is an effect of taking the adventure-based module on the self-efficacy of the students, indicating that there was a significant difference in self-efficacy before and after the adventure-based counseling module (p = 0.00). An adventure-based counseling module is a module training that has undergone research and become one of the student’s resource development programs. The results of this study can also assist the management of residential colleges in designing quality activities for the students. https://doi.org/10.26803/ijlter.18.12.2

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