Abstract

We examine the transitions between sets of possible worlds described by the compositional semantics of Modal Dependence Logic, and we use them as the basis for a dynamic version of this logic. We give a game theoretic semantics, a (compositional) transition semantics and a power game semantics for this new variant of modal Dependence Logic, and we prove their equivalence; and furthermore, we examine a few of the properties of this formalism and show that Modal Dependence Logic can be recovered from it by reasoning in terms of reachability. Then we show how we can generalize this approach to a very general formalism for reasoning about transformations between pointed Kripke models.

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