Abstract
This paper presents a unified treatment of the assumptions and theorems concerning the distribution of radial error, and demonstrates its statistical application in war gaming. The density function and cumulative distribution function of the radial error are derived and graphed for one, two, and three dimensions. For each of these cases, formulas are given for the expectation, standard deviation, and median of the radial error. Tables of pertinent conversion factors are provided. Results are given for the distribution of detonation points in three dimensions that are useful in war games employing atomic rockets or torpedoes.
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