Abstract
It may be a good use for setting and changing components of game levels to analyze a FPS game player's goal-oriented action pattern. This article chooses test groups for novice and expert depending on game players' experience and verifies game actions seen through repetitive experiences. Furthermore, the actions which appear group by group are classified and coded so that the level of interaction with players according to game level may be ascertained with their change process. Accordingly, this study may be helpful to suggest a detailed modification method for correct expectation and game level in the situation of each game play.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.