Abstract

This study aims to (1) describe the need for the Development of social science learning media based on digital game word walls in elementary schools; (2) know the description of social science learning media design based on digital word wall games for elementary school students ; (3) know the description validity of digital game word wall- based social science learning media for elementary school students ; (4) knowing the practicability of social science learning media based on the digital game word wall for elementary school students ; (5) knowing the effectiveness of social science learning media based on the digital game word wall in improving student learning outcomes at Elementary Schools. This type of research is Research and Development (R & D). The research and development procedure used is 4-D: define, design, develop and disseminate. The subjects of this study were fourth-grade students at SD Negeri Minasa Upa Makassar, consisting of 31 students and two teachers. Data was collected through test techniques, observation, and questionnaires. The data analysis technique used is quantitative analysis according to the research and development stage. The results of this study indicate that : (1) The need to develop social science learning media based on the digital word wall games is a fundamental demand in the digital era in learning where challenging and fun interactions are needed in the form of word wall games for elementary school students; (2) Social science learning media based on the digital word wall games are designed through the stages of selecting games, compiling quizzes, selecting formats, initial design, and limited trials; (3) digital word wall game- based social science learning media has an adequate level of validity in all components. The display aspect of word wall game digital media, stages, and tests obtained the maximum value from the validator. (4) Social science learning media based on digital game word walls fulfill the practicability requirements through the positive response of teachers and students, which is marked by increased student activity in learning. (5) Social science learning media based on digital game word walls is practical for social studies learning, marked by increased student learning outcomes through pretest and posttest.

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