Abstract
The purpose of this study is to create interactive learning materials that can be used on smart phones and computer with swf format base on local wisdom. In this study using three stages of research that is observation, literature and mix We found that interactive learning materials are suitable for learning in the digital age. Because from observation to students of senior high school in Serang district there are student do not have mathematics books to study. Local wisdom of the region should be enriched in the subject matter. This is to answer the challenge that many students do not have a package book and have a smart phone. This has impact on students better thinking processes.
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